Adding Physics to my Game! | Punch A Bunch Devlog #3

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Episode 1:

In this devlog episode we finally implement some physics based animation to our game. I also take some of your suggestions and implement them in the game! We also visit some animals in Stanley Park. Come along on this game dev adventure! If you are new, I suggest to start with the first episode 🙂

I’m working in Unreal Engine 4 and Blender. Our dog’s name is Zelda, but we call her Ziggy 🙂

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:::: Awesome Courses (Affiliate links) ::::
Superb Unity course:
Great UE4 blueprints course:
Scary & difficult but good UE4 C++ course:

:::: My Gear (Affiliate links) ::::
Shot on:
With this microphone (I have an older version):
Wide lens:
Prime lens:
Tablet (I have an older model):
Keyboard:
Mouse:
Monitor:
Speakers:
Headphones:
Cool cap:

Thanks so much for watching!

:::: Music by Epidemic Sound ::::

Nguồn: https://rodiziodirectory.com

Xem thêm bài viết khác: https://rodiziodirectory.com/game/

24 COMMENTS

  1. 7:21 I imagine him stopping putting down the camera and start recording, then going back and run in front of the camera pretending to be jogging 😂😂😂

  2. Please make Crab Boxing Simulator after Punch a Bunch! It would be super funny, and pretty easy. It would just help you improve at blender and such.

  3. There is an awesome GDC talk about procedual animations https://www.youtube.com/watch?v=LNidsMesxSE maybe check this out.

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